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With an original story set in the Forgotten Realms universe, the Eye of the Beholder trilogy is based on the Advanced Dungeon & Dragons 2nd Edition’s game rules. Bringing the immersion, wonder and epicness of a D&D campaign to the PC, the Eye of the Beholder is a genre-defining and beloved series for RPG and Dungeons & Dragons fans alike. There is an unused item in the game called the 'stone gem', which would've been used for the teleport locations found throughout the game. This item was later reused for the sequel Eye of the Beholder II: The Legend of Darkmoon, complete with it's original design and how it would've looked in the first game.
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The Forgotten Realms world of Dungeons & Dragons has been home to many a hero and imagination since its publication, producing adventures and stories to be retold and enjoyed for years to come. The Forgotten Realms Archive - Collection One allows you to journey through one such set of adventures: th...
Eye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Associates. Play Eye of the Beholder online! Eye of the Beholder game description. Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. Eye of the Beholder. SSI Strategic Simulations Inc. Released Eye of the Beholder in the year 1991; it's an old fantasy rpg game, part of the Eye of the beholder series. Eye of the Beholder is abandonware, runs on DOS and can be played in single player mode. Eye of the Beholder is a licensed Dungeons & Dragons video game. It's available for download. On the first level of the game, a disconnected area exists in the upper left corner of the map. Using a cheat to enter here reveals that the left passage contains a cave-in identical to the one at the beginning of the game, a door that cannot be opened, a ladder down that is non-functional, and an unknown wall type rendered as an open passage. With an original story set in the Forgotten Realms universe, the Eye of the Beholder trilogy is based on the Advanced Dungeon & Dragons 2nd Edition’s game rules. Bringing the immersion, wonder and epicness of a D&D campaign to the PC, the Eye of the Beholder is a genre-defining and beloved series for RPG and Dungeons & Dragons fans alike.
Nutzerrezensionen
1991, Westwood Associates & Strategic Simulations Inc., ...
Windows :XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (c...
The Forgotten Realms world of Dungeons & Dragons has been home to many a hero and imagination since its publication, producing adventures and stories to be retold and enjoyed for years to come. The Forgotten Realms Archive - Collection One allows you to journey through one such set of adventures: the Eye of the Beholder trilogy, a set of first-person, real-time role-playing games. Eye of the BeholderA new evil is plaguing the city of Waterdeep, stalking the streets and preying on its citizens. Though initially thought to come from afar, this great evil, known only as Xanathar, instead resides within Waterdeep and, if not stopped, threatens to overwhelm the city. The Lords of Waterdeep believe that the evil lurks in the sewers below and have commissioned a party of adventurers to investigate and foil this nefarious plot. Granted full rights of marque and ownership of any treasure, artifacts or valuables you find on your quest, you must venture into the chasms, discover the nature of this evil and destroy it by any means necessary. Eye of the Beholder II: The Legend of DarkmoonFollowing your quest in the sewers beneath, you and your party are recovering with Waterdeep’s finest healers, when a letter arrives from Khelben Blackstaff, mystic advisor to the Lords of Waterdeep. Trouble is brewing in the Northern and Western regions, and he has tasked you with exploring the land and investigating these incidents. Although nothing has been confirmed, renowned but troublesome archaeologist, Wently Kelso believes the disturbances are related to an evil uprising and the presence of a powerful ancient artefact. These troubles could, of course, simply be the work of unruly bandits, but since Kelso’s previous findings in the sewers of Waterdeep proved true, one would be wise not to easily dismiss his opinion on the matter. Therefore, you should exercise greater care and vigilance as you begin your next adventure. Eye of the Beholder III: Assault on Myth DrannorHaving rid the sewers of Waterdeep and the dreaded Temple Darkmoon of the evil forces within, you and your companions are surely deserving of a strong drink, good food and a warm fire. And so, your first port of call is to the nearest tavern, where you slop ale all over yourself and engage in jovial antics as you regale your adventures to your captivated listeners and admirers. However, in the midst of your retelling, the tavern door is thrust open by a hooded figure, whose eyes scan the crowd before locking on you and your party. Approaching you, he quickly introduces himself and explains his reasons for disturbing the festivities; his master wishes you to free the ruined city of Myth Drannor from the clutches of a Lich and restore it to its former glory. Looks like your adventures aren’t over just yet…
With an original story set in the Forgotten Realms universe, the Eye of the Beholder trilogy is based on the Advanced Dungeon & Dragons 2nd Edition’s game rules. Bringing the immersion, wonder and epicness of a D&D campaign to the PC, the Eye of the Beholder is a genre-defining and beloved series for RPG and Dungeons & Dragons fans alike.
- Assemble your party across various races and classes - from human to dwarf, cleric to thief
- Use weapons, magic and resolve to ensure your survival as you complete your quests
- Transfer your party across all three titles to keep your band of adventurers together to the very end
- Explore the various dungeons, ruins and secrets that Waterdeep Sewers, Temple Darkmoon and Myth Drannor have to offer
- Fight a wide array of monsters and restore peace to the Forgotten Realms
Empfohlene Systemanforderungen:
Hinweis: Eye of the Beholder III: Assault on Myth Drannor ist nur auf Englisch verfügbar.
Hinweis: Eye of the Beholder III: Assault on Myth Drannor ist nur auf Englisch verfügbar.
Dieses Spiel läuft mit der Unterstützung von DOSBox.
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Rollenspiel - Echtzeit - Fantasy
Windows (7, 8, 10), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Westwood Associates & Strategic Simulations Inc. / GOG
audio
audio
audio
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Eye of the Beholder
Basic Information
Realm year(s)
Developer(s)
Publisher(s)
Strategic Simulations, Inc.
Capcom (SNES)
Sega (Sega CD)
Pony Canyon, Inc. (PC-9800)
Capcom (SNES)
Sega (Sega CD)
Pony Canyon, Inc. (PC-9800)
Released
Genre
Modes
Link to citation
Series
Series
Sequel
Technical Information
Platform(s)
Media
5¼-inch floppy disk
3½-inch floppy disk
Cartridge
CD-ROM
3½-inch floppy disk
Cartridge
CD-ROM
Eye of the Beholder is a computer game released in 1991. It was developed by Westwood Associates and published by Strategic Simulations, Inc. for DOS, Amiga, Sega CD, SNES and PC-9800. It is the first game of the Eye of the Beholder series.
PlotEdit
The lords of the city of Waterdeep have grown concerned with mysterious happenings within the city. Luckily, Khelben 'Blackstaff' Arunsun looks into lords' concerns — that an unknown evil poses a threat to Waterdeep. There are rumors of assassins wondering the streets, so the mage visits both Amn and Calimshan, as such places had given Waterdeep issues in the past. He, however, finds no evidence of devious plots outside of Waterdeep, and believes such evils must be coming from within. Arunsun's informants are clear on one thing — the word Xanathar recurs with great persistence.
The wizard uses his mages to detect evil, but cannot locate its exact source. After this, Khelben writes to Piergeiron the Paladinson, Open Lord of Waterdeep. He warns that the evil must come from inside Waterdeep, or more, under their very noses. Khelben returns to the council and tells Piergeiron to hire adventurers to look where they haven't — under the city. The council holds a ceremony, and write up an official document known as the commission and letter of Marque, and sends the adventurers away to prepare.
Two days before the adventuring group are due to search underground, the captain of the guard intercepts a drow scout that is spying on the council. Under interrogation, the drow reveals the disturbing plan of an evil beholder (who had recently teleported the elf to the surface). The spy reveals that the beholder crime lord, Xanathar, inhabits the lowest parts of the Waterdeep sewer system. The guards confiscate the drow's package of information, and Khelben sends it to the adventuring group.
With the official document, basic adventuring gear and a package of information, the adventurers enter the city's sewer system. As they descend, the entrance gets blocked by a sudden collapse, all planned by Xanathar. The team descends further beneath the city, going through dwarf and drow territory, to Xanathar's lair, where the final confrontation takes place. The party slay the evil beholder and present his eye stalk to the Lords of Waterdeep. The lords rejoice, and confer on the party the honorary name: the Heroes of Waterdeep.
GameplayEdit
Eye of the Beholder featured a first-person perspective in a three-dimensional dungeon, very similar to the earlier Dungeon Master. The player controls four characters, initially, using a point-and-click interface to fight monsters. This can be increased to a maximum of six characters, by resurrecting one or more skeletons from dead non-player characters (NPC), or finding NPCs that are found throughout the dungeons.
The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. It was also possible to import a party from Eye of the Beholder into Eye of the Beholder II: The Legend of Darkmoon or from Eye of the Beholder III: Assault on Myth Drannor; thus, a player could play through all three games with the same party.
IndexEdit
CharactersEdit
- Protagonists
- Heroes of Waterdeep
- Companions
- Anya • Beohram • Dorhum • Ileria • Keirgar • Kirath • Taghor • Tod Uphill • Tyrra
- Other
- Armun • Khelben Arunsun • Piergeiron the Paladinson • Shindia • Teirgoh • Xanathar
- Referenced only
- Bennet • Miltinda • Oltec • Wently Kelso
CreaturesEdit
- beholder • displacer beast • drow • drider • dwarf • elf • flind • giant leech • gnome • half-elf • halfling • hell hound • kenku • kobold • kuo-toa • mind flayer • rust monster • skeleton • spider • stone golem • thri-keen • xorn • zombie
Eye Of The Beholder Game Map
LocationsEdit
- Settlements
- Waterdeep
- Regions
- Sword Coast North • Undermountain
MagicEdit
Eye Of The Beholder Game Wiki
- Armor
- plate mail of great beauty • bracers of defense • robe of protection
- Misc
- orb of power
- Potions
- potion of cure poison • potion of extra healing • potion of giant strength • potion of healing • potion of invisibility • potion of speed • potion of poison • potion of vitality
- Rings
- ring of protection • ring of feather falling • ring of wizardry
- Spells
- aid • armor • bless • burning hands • cause critical wounds • cause light wounds • cause serious wounds • cloudkill • cone of cold • create food and water • cure critical wounds • cure light wounds • cure serious wounds • detect magic • dispel magic • fear • fireball • flame arrow • flame blade • flame strike • haste • hold monster • hold person • ice storm • invisibility • lightning bolt • invisibility sphere • magic missile • magical vestment • Melf's acid arrow • neutralize poison • prayer • protection from evil • protection from evil, 10' radius • protection from lightning • raise dead • remove paralysis • shield • shocking grasp • slow poison • stinking cloud • stoneskin • vampiric touch
- Wands
- wand of fireballs • wand of frost • wand of lightning • wand of magic missiles • wand of Silvias
- Weapons
- Backstabber • Chieftain Halberd • Drow Cleaver • Flicka • Guinsoo • Night Stalker • Severious • Slasher • Slicer
MiscellaneousEdit
- Items
- axe • banded mail • bow (and arrows) • bracers • chain mail • commission and letter of Marque • dagger • dart • flail • gem • halberd • helmet • holy symbol • kenku egg • leather armor • lockpicks • longsword • mace • plate mail • rations • ring • robe • scale mail • shield • short sword • sling • spear • spellbook • staff • wand of stick
- Keys
- Drow Key • Dwarven Key • Jewelled Key • Ruby Key • Skull Key • Stone Dagger • Stone Grail • Stone Medallion • Stone Necklace • Stone Orb • Stone Ring • Stone Scepter
- Materials
- adamantite • silver
GalleryEdit
SNES Cover.
Back cover of the SNES edition.
Back cover of Amiga and DOS editions.
Title screen of Amiga and DOS editions.
Title screen of SNES edition.
AppendixEdit
Game CreditsEdit
- Amiga
- Director of product development (Westwood): Brett W. Sperry
- Game design (Westwood): Phillip W. Gorrow, Eydie Laramore, Paul S. Mudra, Joseph Bostic
- Original programming (Westwood): Phillip W. Gorrow
- Amiga programming (Westwood): Bill Stokes
- Graphics (Westwood): Rick Parks, Aaron E. Powell, Joseph B. Hewitt IV
- Music & sound effects (Westwood): Paul S. Mudra
- Writer (Westwood): Eydie Laramore
- Playtesting (Westwood): Glenn Sperry
- Rulebook writers (Westwood): Marc Cram, Michael Legg, Eydie Laramore
- Game development (SSI): George MacDonald
- Development support (SSI): David A. Lucca, Rick E. White
- Manual (SSI): Richard Wilson
- Playtesting (SSI): Michael H. Gilmartin, Cyrus G. Harris, John Kirk, Alan Marenco, Jeffrey Shotwell, Larry Stephen Webber, * James Young, John C. Boockholdt
- Special IBM Testing (SSI): Top Star Computer Services Inc.
- Additional Amiga Playtesting (SSI): Michael Silen, Mark Hall (Mark R. Hall)
- Art, graphic design & DTP (SSI): Peter Gascoyne (Louis Saekow Design)
- Pre‑press production (SSI): Kirk Nichols (Louis Saekow Design), Ray Garcia (Louis Saekow Design)
- Printing (SSI): American Lithographers
- Rulebook writers (SSI): George MacDonald, Richard Wilson
- Rulebook support by (SSI): Glen A. Cureton, John Kirk
- DOS
- Director of Product Development (Westwood): Brett W. Sperry
- Game Design (Westwood): Joseph Bostic, Phillip W. Gorrow, Eydie Laramore, Paul S. Mudra
- Original Programming (Westwood): Phillip W. Gorrow
- Amiga Programming (Westwood): Bill Stokes
- Graphics (Westwood): Aaron E. Powell, Joseph B. Hewitt IV, Rick Parks
- Music (Westwood): Paul S. Mudra
- Sound Effects (Westwood): Paul S. Mudra
- Writer (Westwood): Eydie Laramore
- Playtesting (Westwood): Glenn Sperry
- Game Development (SSI): George MacDonald
- Development Support (SSI): David A. Lucca, Rick E. White
- Manual (SSI): Richard Wilson
- Playtesting (SSI): John C. Boockholdt, Michael H. Gilmartin, Cyrus G. Harris, John Kirk, Alan Marenco, Jeffrey Shotwell, Larry Stephen Webber, James Young
- Special IBM Testing: Top Star Computer Services Inc.
- Art, Graphic Design & DTP (SSI): Louis Saekow Design, Peter Gascoyne
- Pre‑press Production (SSI): Louis Saekow Design, Ray Garcia, Kirk Nichols
- Printing: American Lithographers Inc.
- Cover artwork: Jeff Easley
- PC-9800
- Project Leader: Yasutaka Ukai
- Chief Programmer: Makoto Ichinoseki
- Sub Programmer: Hiroyuki Fujiwara, Hidefumi Ohara
- Graphic Design: Atsuhiro Gunji, Rieko Yoshida
- Music: Yuzo Koshiro, Yuji Yamada
- Translation & Supervision: Hitoshi Yasuda, Miyuki Kiyomatsu, Megumi Tsuge
- Promotion: Yoshiaki Matsumoto, Nobuaki Suzuki
- Debug: Masaaki Furuya, Kiyoto Yoshimura
- SEGA CD
- Producer: Yasutaka Ukai, Makoto Ichinoseki
- Technical Support: Hiroyuki Fujiwara, Satoru Miki
- Graphics: Atsuhiro Gunji, Hiroshi Akagi, Ken Takagi, Yasuaki Mizutani, Saeko Satou, Kiyoto Yoshimura, Atsuhiro Gunji, Ken Takagi
- Game design: Atsuhiro Gunji, Masaaki Furuya
- Music: Yuzo Koshiro, Motohiro Kawashima
- Sound Effects: Hitoshi Sakimoto
- Visual: Makoto Ichinoseki, Kiyoto Yoshimura, Youko Ogasawara
- Sound Edit: Hidefumi Ohara, Keiichi Yoshida, Kiyoto Yoshimura
- Voices: Martha Carlucci, Teacey Steinmetz, Margot Blattmann, Charlens Landrum, Tim Brown, Harold Johnson, James M. Ward, Nicholas Beliaeff
- Translation Supervise (Group SNE): Hitoshi Yasuda, Miyuki Kiyomatsu, Megumi Tsuge
- Promotion: Yoshiaki Matsumoto, Masayoshi Kanagawa
- Testing: Jeffrey Gregg
- SNES
- Introduction and Character Generation Music: Paul S. Mudra
- Capcom Logo Music: Yasuaki Fujita
- Music Composer and Arranger: Tatsuya Nishimura
Further ReadingEdit
- Hartley Lesser, Patricia Lesser and Kirk Lesser (July 1991). “The Role of Computers: Review of Eye of the Beholder”. In Roger E. Moore ed. Dragon #171 (TSR, Inc.), pp. 58–59.
- Hartley Lesser, Patricia Lesser and Kirk Lesser (September 1991). “The Role of Computers: Clue Corner: Eye of the Beholder”. In Roger E. Moore ed. Dragon #173 (TSR, Inc.), p. 58.
- Hartley Lesser, Patricia Lesser and Kirk Lesser (May 1992). “The Role of Computers: Clue Corner: Eye of the Beholder”. In Roger E. Moore ed. Dragon #181 (TSR, Inc.), p. 60.
- Hartley Lesser, Patricia Lesser and Kirk Lesser (November 1992). “The Role of Computers: Clue Corner: Eye of the Beholder”. In Roger E. Moore ed. Dragon #187 (TSR, Inc.), p. 63.
- Hartley Lesser, Patricia Lesser and Kirk Lesser (May 1993). “The Role of Computers: Clue Corner: Eye of the Beholder”. In Roger E. Moore ed. Dragon #193 (TSR, Inc.), p. 63.
- Bobby MacPherson (2015-06-11). D&D Videogames (Web). In Matt Chapman ed. Dragon+ #2. Wizards of the Coast. p. 6. Retrieved on 2017-07-16.
- Susan Manley (2015-10-16). Discovering the Gold Box (Web). In Matt Chapman ed. Dragon+ #4. Wizards of the Coast. p. 5. Retrieved on 2018-05-23.
See alsoEdit
External LinksEdit
- Eye of the Beholder (game) article at Wikipedia, The Free Encyclopedia.
ReferencesEdit
ConnectionsEdit
Baldur's Gate • Baldur's Gate: Tales of the Sword Coast • Baldur's Gate: Enhanced Edition • Baldur's Gate: Siege of Dragonspear • Baldur's Gate: The Black Pits • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Baldur's Gate II: Enhanced Edition • Baldur's Gate II: The Black Pits II – Gladiators of Thay • Baldur's Gate III
Dark Alliance
Baldur's Gate: Dark Alliance • Baldur's Gate: Dark Alliance II
Dark Alliance
Baldur's Gate: Dark Alliance • Baldur's Gate: Dark Alliance II
Icewind Dale • Icewind Dale: Heart of Winter • Icewind Dale: Trials of the Luremaster • Icewind Dale II • Icewind Dale: Enhanced Edition
Neverwinter • Neverwinter Nights • Neverwinter Nights: Shadows of Undrentide • Neverwinter Nights: Hordes of the Underdark • Neverwinter Nights 2 • Neverwinter Nights 2: Mask of the Betrayer • Neverwinter Nights 2: Storm of Zehir • Neverwinter Nights 2: Mysteries of Westgate • Pirates of the Sword Coast • Infinite Dungeons • Wyvern Crown of Cormyr • Neverwinter Nights AOL • Enhanced Edition • Neverwinter Nights: Darkness over Daggerford • Neverwinter Nights: Tyrants of the Moonsea
Dungeons & Dragons: Eye of the Beholder • Eye of the Beholder • Eye of the Beholder II: The Legend of Darkmoon • Eye of the Beholder III: Assault on Myth Drannor
Pool of Radiance • Curse of the Azure Bonds • Secret of the Silver Blades • Pools of Darkness • Pool of Radiance: Ruins of Myth Drannor
Gateway to the Savage Frontier • Treasures of the Savage Frontier
Al-Qadim: The Genie's Curse • Blood & Magic • Descent to Undermountain • Dungeon Hack • Dungeons & Dragons: Arena of War • Dungeons & Dragons: Daggerdale • Dungeons & Dragons: Heroes of Neverwinter • Dungeons & Dragons Online • Dungeons & Dragons: Warbands • Forgotten Realms: Demon Stone • Forgotten Realms Unlimited Adventures • Hillsfar • Idle Champions of the Forgotten Realms • Lords of Waterdeep • Menzoberranzan • Planescape: Torment • Ravenloft: Stone Prophet • Ravenloft: Strahd's Possession • Spelljammer: Pirates of Realmspace • Sword Coast Legends • Tales from Candlekeep: Tomb of Annihilation • Warriors of Waterdeep
Eye of the Beholder series | |
Dungeons & Dragons: Eye of the Beholder • Eye of the Beholder • Eye of the Beholder II: The Legend of Darkmoon • Eye of the Beholder III: Assault on Myth Drannor |